If you work alone did you ever think about working together with others and if so why aren’t you doing so now?

  • @mcoorlim@lemm.ee
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    211 months ago

    Solo currently. I do some freelance narrative design consultancy on the side, and I’d rather find something full-time and long term.

  • SkelectusA
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    211 months ago

    I once found someone interested in starting a project together but he lost interest within a week.

  • Nina
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    211 months ago

    It’s been a bit, but when doing game jams I shuffled working alone and working as a team. It seems duos are the best options for me, but solo is okay. It’s just solo I get a little bit bogged down into doing the art and making it look nice instead of letting things be ugly first. If I’m working with an artist, things seem to go smoother because I can work on programming. 3 - 4 people on a very small game is too much, but obviously this is just jams and not something larger.

    • @TeaHands@lemmy.worldM
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      211 months ago

      Duo does seem like the perfect way to go. Just gotta find someone who wants to duo with me now 😢

      • Nina
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        311 months ago

        If you find a jam (there’s a fedi jam somewhere) you can always make a looking from group post! I think, not sure about this community exactly.

          • Nina
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            211 months ago

            I followed a lot of gamedev subs and also have my own so I’m going to confuse where I am, heh.

            • @TeaHands@lemmy.worldM
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              111 months ago

              I subbed to all of them but haven’t seen much action other than in this one. Still, gonna keep playing all sides so I always come out on top lol

              • Nina
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                211 months ago

                Yeah! They don’t have to compete, they can all have their little different ways of doing things. Should probably crosspost more, I will try and do that when I can.

  • @Hexorg@beehaw.org
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    11 months ago

    Everyone(Who is not a professional game dev yet) has their own projects because they feel more control and freedom working on their own project. As a result we all have 30 unfinished projects and that’s it.

    • @Magusbear@lemmy.mlOP
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      110 months ago

      Well said. I think it’s also hard to find people (or even one person) that has a similar skill level as you and is someone who you can work well with. Like, I am absolutely open to working with someone but I’d want them to be similarly skilled (or unskilled however you want to look at it) as me and I want to like them as a person as well. Otherwise it’ll feel too much like work.

  • @ActionScripter@lemmy.ml
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    111 months ago

    Started off solo, then added a group of about 4 other devs when my project took off. Now we have a company of 4 and hire contractors to help out. It’s been a wild ride.

    • @TeaHands@lemmy.worldM
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      211 months ago

      Nice, congrats on getting to that point! (And yes please reply with links lol, we demand you self promo)